After the sharks have been scared off, the leviathan will not attack the player but will rather swim off to collect a collect a seamoth it will "give" to the player (provided it they do not move too far away) because it is the only thing it can think of to repay the "debt" (the player would probably be in a vehicle that shows some similarities with the seamoth if not in one itself). Like most enemies doing a single point of damage to them would make them flee, though the leviathan will not even if it is damaged by the player in the crossfire (though at a certain point it'd reach its limit and attack the player like any other). Or they can decide to help the leviathan by fighting off the attackers. At this point the player could ignore/watch, leaving the leviathan to die. A reaper leviathan with one tusk missing, maybe some extra scars among its body (to identify it and make it more sympathetic) being attacked by a group of or just a singular bone/sand sharks or other mid-tier creature. At a certain point a little bit outside of the typical reaper leviathan zone though at a point where the player would almost certainly know what one is, they can come across an interesting sight. I have a few ideas as to how this could go:ġ) Befriending a predator. I like the incentive of a piece of tech that isn't necessary, though makes the game easier, it's a good reward for effectively figuring out how to work with the environment, a proper sidequest. This kind of interaction is why I like the ending, though I think that as an event it shouldn't be endgame. By befriended I don't mean the obvious route of domestication, more like a creature one would expect to be hostile being cooperative, after all everything is really just trying to survive. However, to add a bit of humanity to this alien planet, perhaps it would even be possible to have creatures that can be befriended or even dealt with, testing the intuitiveness of the player to see if human and alien can be symbiotic, teaching a lesson about humanity in the process. One of the biggest appeals of Subnautica is the variety of fauna and the surprising amount of personality they have, I remember having a fun time playing with metal salvage and reapers when I first found out about the connection. Once the babies have hatched, the adult Sea Emperor Leviathan will begin to die, as it has been old and sick while waiting for its offspring to be born.Īfter being hatched by the player, the Sea Emperor Babies will play with their parent for a short while, before being escorted to the Arch to go through it, going to various biomes where they will become juveniles.Spoiler alert for the story of Subnautica The Sea Emperor Babies, like their parent, are also able to produce Enzyme 42, albeit in a more stable form. The Sea Emperor Babies are offspring of the last surviving Sea Emperor Leviathan, having been unable to hatch outside of their natural conditions, the player must gather various flora in order to create Hatching Enzymes, which will then allow the eggs to finally hatch.īecause the Precursors had not learned how to hatch the Sea Emperor Leviathan Eggs naturally, they extracted a Sea Emperor Baby fetus from its egg and dissected it. Where an adult Sea Emperor Leviathan has two large structures on either side of the head, a baby has two small lumps.They have a defined neck, unlike adult Sea Emperor Leviathan.The upper body is far shorter, though the lower body is mostly the same proportion-wise.The arms are much shorter and more rounded.The mandibles are smaller and are further away from the mouth.The eyes are much larger in comparison to the head than those of an adult Sea Emperor Leviathan.The head has a much narrower appearance.The babies mostly resemble adult Sea Emperor Leviathans in appearance, though there are a few differences in their proportions.
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